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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Spiele
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HBMonopoly
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HBMonopoly.ct
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Amiga Catalog Translation file
|
2000-05-17
|
15KB
|
726 lines
## version $VER: XX.catalog XX.XX (XX.XX.XX)
## codeset X
## language X
MSG_BUY1
; Buy %s%s'%s'
MSG_BUY2
; for %ld.- ?
MSG_NO
MSG_YES
; Yes
MSG_OWN_JAIL_FREE
; owns 'get out of jail free'-card
MSG_ZERO_RENT
; 0000.-
MSG_OWNER_INFO
; Owner Information
MSG_PROPERTY
; property
MSG_OWNER
; owner
MSG_RENT
; rent
MSG_EXCHANGE_RATE
MSG_LOAD_GAME
; load saved game:
MSG_ERROR_LOAD
; error opening file
MSG_ERROR_WRONG_FILE
; This is not a saved game file!
MSG_SAVE_GAME
; save game:
MSG_ERROR_SAVE
; error opening file
MSG_JAIL_FREE_CARD_1
; Get out of jail free!
MSG_JAIL_FREE_CARD_2
; (This card may be
MSG_JAIL_FREE_CARD_3
; kept until needed
MSG_JAIL_FREE_CARD_4
; or sold.)
MSG_PALL_MALL_CARD_1
; Advance to Pall Mall!
MSG_PALL_MALL_CARD_2
; If you pass 'GO'
MSG_PALL_MALL_CARD_3
; collect %ld.-
MSG_TRAF_SQ_CARD_1
; Advance to Trafalgar Square!
MSG_TRAF_SQ_CARD_2
; If you pass 'GO'
MSG_TRAF_SQ_CARD_3
; collect %ld.-
MSG_MARYLEBONE_CARD_1
; Take a trip to Marylebone Station
MSG_MARYLEBONE_CARD_2
; and if you pass 'GO'
MSG_MARYLEBONE_CARD_3
; collect %ld.-
MSG_GO_CARD
; Advance to 'GO'!
MSG_CROSSWORD_CARD_1
; You have won a
MSG_CROSSWORD_CARD_2
; crossword competition!
MSG_CROSSWORD_CARD_3
; Collect %ld.-
MSG_JAIL_CARD_1
; Go to jail!
MSG_JAIL_CARD_2
; Move directly to jail!
MSG_JAIL_CARD_3
; Do not pass 'GO'!
MSG_JAIL_CARD_4
; Do not collect %ld.-!
MSG_THREE_BACK_CARD
; Go back three spaces!
MSG_MAYFAIR_CARD
; Advance to Mayfair!
MSG_STREET_REPAIR_CARD_1
; You are assessed for
MSG_STREET_REPAIR_CARD_2
; street repairs
MSG_STREET_REPAIR_CARD_3
; %ld.- per house (%ld)
MSG_STREET_REPAIR_CARD_4
; %ld.- per hotel (%ld)
MSG_STREET_REPAIR_CARD_5
; sum: %ld.-
MSG_SPEEDING_CARD_1
; speeding fine
MSG_SPEEDING_CARD_2
; %ld.-
MSG_SCHOOL_CARD_1
; Pay school fees
MSG_SCHOOL_CARD_2
; of %ld.-
MSG_DRUNK_CARD_1
; 'Drunk in charge'
MSG_DRUNK_CARD_2
; fine %ld.-
MSG_HOUSE_REPAIR_CARD_1
; Make general repairs on
MSG_HOUSE_REPAIR_CARD_2
; all of your houses!
MSG_HOUSE_REPAIR_CARD_3
; Pay %ld.- for each house (%ld)
MSG_HOUSE_REPAIR_CARD_4
; Pay %ld.- for each hotel (%ld)
MSG_HOUSE_REPAIR_CARD_5
; sum: %ld.-
MSG_DIVIDEND_CARD_1
; Bank pays you dividend
MSG_DIVIDEND_CARD_2
; of %ld.-
MSG_LOAN_CARD_1
; Your building
MSG_LOAN_CARD_2
; loan matures
MSG_LOAN_CARD_3
; Receive %ld.-
MSG_FINE_OR_CHANCE_CARD_1
; Pay a %ld.- fine or take
MSG_FINE_OR_CHANCE_CARD_2
; a 'chance'
MSG_FINE_OR_CHANCE
; Pay %ld.- or take a 'chance'
MSG_PAY
; Pay
MSG_CHANCE
; Chance
MSG_OLD_KENT_CARD
; Go back to Old Kent Road!
MSG_BIRTHDAY_CARD_1
; It is your
MSG_BIRTHDAY_CARD_2
; Birthday!
MSG_BIRTHDAY_CARD_3
; Collect %ld.- from each player.
MSG_INSURANCE_CARD_1
; Pay your insurance
MSG_INSURANCE_CARD_2
; premium %ld.-
MSG_STOCK_CARD_1
; From Sale of Stock
MSG_STOCK_CARD_2
; you get %ld.-
MSG_SHARE_CARD_1
; Receive interest on
MSG_SHARE_CARD_2
; 7\x25 preference shares
MSG_SHARE_CARD_3
; %ld.-
MSG_TAX_REFUND_CARD_1
; Income tax refund.
MSG_TAX_REFUND_CARD_2
; Collect %ld.-
MSG_ANNUITY_CARD_1
; Annuity matures.
MSG_ANNUITY_CARD_2
; Collect %ld.-
MSG_BEAUTY_CARD_1
; You have won
MSG_BEAUTY_CARD_2
; the second Prize
MSG_BEAUTY_CARD_3
; in a beauty contest!
MSG_BEAUTY_CARD_4
; Collect %ld.-
MSG_HOSPITAL_CARD_1
; Pay hospital:
MSG_HOSPITAL_CARD_2
; %ld.-
MSG_BANK_ERROR_CARD_1
; Bank error in your favour.
MSG_BANK_ERROR_CARD_2
; Collect %ld.-
MSG_INHERIT_CARD
; You inherit %ld.-
MSG_DOCTOR_CARD_1
; Doctor's fee
MSG_DOCTOR_CARD_2
; Pay %ld.-
MSG_CHANCE_TITLE
; Chance
MSG_COMMUNITY_TITLE
; Community Chest
MSG_CARD
; Card
MSG_USE_JAIL_FREE_1
; Do you want to use your
MSG_USE_JAIL_FREE_2
; 'get out of jail free'-card?
MSG_PAY_OR_DICE_1
; Pay %ld.- or
MSG_PAY_OR_DICE_2
; throw doubles
MSG_DICE
; Dice
MSG_QUIT_GAME_1
; Attention !!!
MSG_QUIT_GAME_2
; Do you really want to quit?
MSG_END
; Quit
MSG_BACK
; Cancel
MSG_PROJECT_MENU
; Project
MSG_PROJECT_NEW_MENU
; New...
MSG_NEW_MENU_KEY
MSG_PROJECT_OPEN_MENU
; Open...
MSG_OPEN_MENU_KEY
MSG_PROJECT_SAVE_AS_MENU
; Save As...
MSG_SAVE_AS_MENU_KEY
MSG_PROJECT_SETTINGS_MENU
; Settings...
MSG_SETTINGS_MENU_KEY
MSG_PROJECT_ABOUT_MENU
; About...
MSG_ABOUT_MENU_KEY
MSG_PROJECT_QUIT_MENU
; Quit...
MSG_QUIT_MENU_KEY
MSG_INFO_MENU
; Information
MSG_INFO_STREET_MENU
; Property Info...
MSG_INFO_STREET_MENU_KEY
MSG_INFO_OWNER_MENU
; Owner Info...
MSG_INFO_OWNER_MENU_KEY
MSG_TRANS_MENU
; Transactions
MSG_TRANS_SELL_MENU
; Sell
MSG_SELL_MENU_KEY
MSG_TRANS_EXCHANGE_MENU
; Exchange
MSG_EXCHANGE_MENU_KEY
MSG_TRANS_BUY_MENU
; Buy
MSG_BUY_MENU_KEY
MSG_TRANS_BUILD_HOUSE_MENU
; Build House/Hotel
MSG_BUILD_HOUSE_MENU_KEY
MSG_TRANS_SELL_HOUSE_MENU
; Sell House/Hotel
MSG_SELL_HOUSE_MENU_KEY
MSG_TRANS_MORTGAGE_MENU
; Mortgage Property
MSG_MORTGAGE_MENU_KEY
MSG_TRANS_LIFT_MORTGAGE_MENU
; Lift Mortgage
MSG_LIFT_MORTGAGE_MENU_KEY
MSG_TRANS_BUY_JAIL_FREE_MENU
; Buy 'g. o. o. jail free'-card
MSG_BUY_JAIL_FREE_MENU_KEY
MSG_TRANS_SELL_JAIL_FREE_MENU
; Sell 'g. o. o. jail free'-card
MSG_SELL_JAIL_FREE_MENU_KEY
MSG_DEF_PL1_NAME
; Player 1
MSG_DEF_PL2_NAME
; Player 2
MSG_DEF_PL3_NAME
; Player 3
MSG_DEF_PL4_NAME
; Player 4
MSG_DEF_FILE_NAME
; Unknown.MON
MSG_OLD_KENT_ROAD_ARTICLE
MSG_OLD_KENT_ROAD
; Old Kent Road
MSG_WHITECHAPEL_ROAD_ARTICLE
MSG_WHITECHAPEL_ROAD
; Whitechapel Road
MSG_KINGS_CROSS_STATION_ARTICLE
; the
MSG_KINGS_CROSS_STATION
; King's Cross Station
MSG_THE_ANGEL_ISLINGTON_ARTICLE
MSG_THE_ANGEL_ISLINGTON
; The Angel, Islington
MSG_EUSTON_ROAD_ARTICLE
MSG_EUSTON_ROAD
; Euston Road
MSG_PENTONVILLE_ROAD_ARTICLE
MSG_PENTONVILLE_ROAD
; Pentonville Road
MSG_PALL_MALL_ARTICLE
MSG_PALL_MALL
; Pall Mall
MSG_ELECTRIC_COMPANY_ARTICLE
; the
MSG_ELECTRIC_COMPANY
; Electric Company
MSG_WHITEHALL_ARTICLE
MSG_WHITEHALL
; Whitehall
MSG_NORTHUMBERLAND_AVE_ARTICLE
MSG_NORTHUMBERLAND_AVE
; Northumberland Avenue
MSG_MARYLEBONE_STATION_ARTICLE
; the
MSG_MARYLEBONE_STATION
; Marylebone Station
MSG_BOW_STREET_ARTICLE
MSG_BOW_STREET
; Bow Street
MSG_MARLBOROUGH_STREET_ARTICLE
MSG_MARLBOROUGH_STREET
; Marlborough Street
MSG_VINE_STREET_ARTICLE
MSG_VINE_STREET
; Vine Street
MSG_THE_STRAND_ARTICLE
MSG_THE_STRAND
; The Strand
MSG_FLEET_STREET_ARTICLE
MSG_FLEET_STREET
; Fleet Street
MSG_TRAFALGAR_SQUARE_ARTICLE
MSG_TRAFALGAR_SQUARE
; Trafalgar Square
MSG_FENCHURCH_ST_STATION_ARTICLE
; the
MSG_FENCHURCH_ST_STATION
; Fenchurch St. Station
MSG_LEICESTER_SQUARE_ARTICLE
MSG_LEICESTER_SQUARE
; Leicester Square
MSG_COVENTRY_STREET_ARTICLE
MSG_COVENTRY_STREET
; Coventry Street
MSG_WATER_WORKS_ARTICLE
; the
MSG_WATER_WORKS
; Water Works
MSG_PICCADILLY_ARTICLE
MSG_PICCADILLY
; Piccadilly
MSG_REGENT_STREET_ARTICLE
MSG_REGENT_STREET
; Regent Street
MSG_OXFORD_STREET_ARTICLE
MSG_OXFORD_STREET
; Oxford Street
MSG_BOND_STREET_ARTICLE
MSG_BOND_STREET
; Bond Street
MSG_LIVERPOOL_ST_STATION_ARTICLE
; the
MSG_LIVERPOOL_ST_STATION
; Liverpool St. Station
MSG_PARK_LANE_ARTICLE
MSG_PARK_LANE
; Park Lane
MSG_MAYFAIR_ARTICLE
MSG_MAYFAIR
; Mayfair
MSG_REALLY_NEW_1
; Attention !!! Do you really
MSG_REALLY_NEW_2
; want to start a new game?
MSG_NEW
; New
MSG_ABOUT
; English translation (inbuilt) by Holger Beer
MSG_OK
MSG_SELL_WHICH_PROP
; Which property do you want to sell?
MSG_NONE
; None
MSG_SELL_PROP_WHOM
; Whom do you want to sell it?
MSG_CANCEL
; Cancel
MSG_HOW_MUCH_DEMAND
; How much do you demand %s?
MSG_WITHOUT_HOUSES
; (w/o hs.)
MSG_WITH_MORTGAGE
; (w. mort.)
MSG_WANNA_BUY_1
; do you want to buy %s
MSG_WANNA_BUY_2
; '%s'%s for %ld.-?
MSG_LIFT_MORT_AT_ONCE_1
; do you want
MSG_LIFT_MORT_AT_ONCE_2
; to lift the mortgage at once (%ld.-)?
MSG_WHICH_TRADE_IN
; Trade in which property?
MSG_WHICH_GET
; Which property do you want to get?
MSG_WANNA_EXCHANGE_1
; trade in %s%s'%s'%s
MSG_WANNA_EXCHANGE_2
; for %s%s'%s'%s?
MSG_BUY_WHICH_PROP
; Which property do you want to buy?
MSG_HOW_MUCH_GIVE
; How much will you give %s?
MSG_WANNA_SELL_1
; do you want to sell %s
MSG_WANNA_SELL_2
; '%s'%s for %ld.-?
MSG_WHERE_BUILD_HOUSE
; Where do you want to build a house?
MSG_FINISHED
; Finished
MSG_WHERE_SELL_HOUSE
; Which house do you want to sell?
MSG_WHERE_MORT
; Select property to be mortgaged
MSG_WHERE_LIFT_MORT
; Select mortgaged property
MSG_WHICH_PLAYER_BUY_CARD
; Select player to buy card from!
MSG_WANNA_SELL_CARD_1
; do you want to sell your 'get out
MSG_